Ryou Funds For more information, see Ryou Funds There is a cap of 5 donations daily, so the maximum amount of jades/orders to be exchanged are 100. Members can donate jades in increments of 20 for a corresponding number of Guild Orders, as well as gaining half of that amount in merit. Furthermore, the number of Guild Orders, total number of Arena Points, and ryou funds from a cap are shown. Shows the level, number of members, ryou leader, and message. If the leader comes online during the process, the dismissal fails. Vice leaders have priority, and greater consideration is given to applicants with high order counts. The following day the guild bureau will elect a new leader from the pool of applicants. At the same time all vice leaders will get a notification regarding the dismissal.
#ONMYOJI ARENA GUIDE OFFLINE#
If the leader stays offline for over 7 days, Guild members can choose to dismiss the current leader and apply to be the new leader through the unlocked dismiss button. They can change the greeting message, create audio welcome messages, accept/reject and eject members, buy tools from the temple, open the Guild Realm Raid, and begin the Hunt. Vice leaders have the partial rights of the leader. The leader can also voluntarily transfer their position to another member and become a regular member, or involuntarily through the dismissal process. The leader has the right to set and remove the vice leaders, make 1 member recruitment call to the system and world chat daily, change the greeting message, create audio welcome messages, accept/reject and eject members, buy tools from the temple, open the Guild Realm Raid, and begin the Hunt. The leader and vice leaders have the most authority when it comes to management. In total, the number of members in the Guild cannot exceed 100. The guild is immovable.Ī Guild has at most 1 leader and 5 vice leaders, and the rest are regular members. The Guild is anchored to the real world position at time of creation, so GPS has to be turned on to find the location. There is also a 50 word limit to the greeting message, and the content cannot be inappropriate. The name of the Guild has to be 2~5 characters (no special symbols), and it cannot be the same as an existing Guild. Then, Saber Strike (3rd Ability) second.It costs 50 beads to create a Guild. Yoto Hime should focus on leveling up his Devourer (2nd Ability) first. Each slash deals 140 (+80% AD) physical damage, with subsequent damage on the same shikigami being restricted to 40%. Yoto Hime attacks the designated target, repeatedly slashing at the target and nearby enemy shikigami. If this ability KO’s an enemy, it will be reset and MP will be restored. Yoto Hime charges forward in the designated direction, dealing 90 (+80% Bonus AD) physical damage to enemies in her path. Passive effect: Yoto Hime’s Attack Damage is permanently increased by 10. The first strike also inflicts a 10% Slow that lasts 1 seconds. Each of the following three strikes only inflicts 60% of Base Attack, but each deals an additional 10 (+10% Bonus AD) physical damage. Devourer (2nd Ability)Īctive effect: Yoto Hime’s Attack Speed is increased by 20% for 5 seconds after using the ability. Passive effect: Yoto Hime recovers 30 (+40% Bonus AD) HP for every 2 attacks she makes. If Yoto Hime blocks a control ability while in En Garde! state, she will counter-attack, stunning the enemy for 1 seconds and dealing 120 (+100% Ability Power) magic damage. En Garde! (1st Ability)Īctive effect: Yoto Hime enters the En Garde! state, becoming invincible for 0.8 seconds. If she uses basic attacks to strike the same shikigami 3 times in 4 seconds, her Movement Speed increases by 15% and she gains 50% Slow-immunity for 3 seconds. Passive effect: When Yoto Hime deals damage, there is a 20% chance of dealing additional physical damage equal to 40% of Attack Damage. Yoto Hime – a Samurai/Ninja Shikigami Overview Abilities Morale (Passive)